An Explorative Study on Learnable Happiness to Amplify Playing Skills through Sangam Game Oraiyaduthal
- Learnable Happiness,
- Sangam Time Game,
- Playing Skill
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To live in harmony with nature, ancient men faced many challenges and increased their energy. There are many types of ancient games. Ancient games depend on traditional social networking sites. Sports have been important since the time when mankind started climbing the development ladder. The purpose of the study is to explorate the learnable happiness to amplify playing skills through sangam game oraiyaduthal. 100 female athletes from Avinashilingam University who participated at least in district level competitions in different sports were subjected to sampling. These Samples were used to find out the improvement in learning happiness and playing skills. The data obtained were analyzed using synthesis in social science. One-way analysis of variants and T- tests were used to detect significant mean difference value. Using this the relationship of the classified samples were known. Overall, the present study has two important conclusions. First it is known that the oraiyaduthal game has produced high levels of subjective happiness and secondly, by using the Game Image Skill Questionnaire test, it was found that strategy, targeting, perception, emotion, sportsmanship and handling tough situations among team and individual athletes have been enhanced. In this, team athletes showed more improvement than individual athletes.
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